<?xml version="1.0" encoding="UTF-8"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-10-29T19:59:00Z</responseDate><request verb="GetRecord" identifier="oai:munzur-rdlopen.rawdatalibrary.net:munzur/3544" metadataPrefix="oai_dc">https://munzur-rdlopen.rawdatalibrary.net/oai/request</request><GetRecord><record><header><identifier>oai:munzur-rdlopen.rawdatalibrary.net:munzur/3544</identifier><datestamp>2026-10-28T15:39:32Z</datestamp><setSpec>openaire</setSpec><setSpec>driver</setSpec><setSpec>com_munzur_1</setSpec><setSpec>col_munzur_2</setSpec><setSpec>com_munzur_8</setSpec><setSpec>col_munzur_159</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"><dc:title>Effects of technology usage on the addictive behaviors of secondary school students</dc:title><dc:creator>Gürarslan Baş, Nazan</dc:creator><dc:creator>Karatay, Gülnaz</dc:creator><dc:subject>addiction</dc:subject><dc:subject>adolescent</dc:subject><dc:subject>nursing</dc:subject><dc:subject>technology</dc:subject><dc:description>Purpose: This study aimed to evaluate the relationship between technology usage and technology addiction among secondary school students. Design and Methods: This descriptive research was conducted in April 2018 with 840 students in Eastern Turkey. Findings: The average Internet and digital-gaming addiction scores of the participating students were found to be significantly higher among those who used computers, smartphones, and tablets daily and for long periods of time. Implications for Practice: Using technological devices regularly and for long periods of time increases the level of Internet and digital-gaming addiction. Thus, it is important to increase students' awareness of the need to use technological devices appropriately.</dc:description><dc:publisher>Blackwell Publishing Inc.</dc:publisher><dc:date>2020</dc:date><dc:type>Article</dc:type><dc:identifier>https://rdlopen.rawdatalibrary.net/r/munzur/3544</dc:identifier><dc:identifier>https://doi.org/10.1111/ppc.12504</dc:identifier><dc:identifier>0031-5990</dc:identifier><dc:language>en</dc:language><dc:relation>Perspectives in Psychiatric Care</dc:relation><dc:rights>info:eu-repo/semantics/openAccess</dc:rights><dc:type>info:eu-repo/semantics/article</dc:type><dc:identifier>https://munzur-rdlopen.rawdatalibrary.net/tr/items/munzur/3544</dc:identifier></oai_dc:dc></metadata></record></GetRecord></OAI-PMH>