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  • MakaleAçık Erişim2023Scopus SJRQ3
    Online scratch activities during the COVID-19 pandemic: Computational and creative thinking

    Cırıt, Didem Karakaya; Aydemir, Selçuk

    This paper investigated the effect of online Scratch activities on college students’ computational and creative thinking. The study adopted a mixed research design including one group pretest-posttest. The sample consisted of 24 child development undergraduates (23 female and 1 male) in the 2019-2020 academic year. The research was carried out in “Teaching science and mathematics in preschool education” course and lasted 12 weeks. The participants developed Scratch projects based on eight learning outcomes (four math and four science). Data were collected using the Computational Thinking Scale, the Marmara Creative Thinking Dispositions Scale, and reflective journals. The quantitative data were analyzed using a paired sample t-test. The qualitative data were analyzed using content analysis. The results showed that Scratch activities helped students develop computational and creative thinking. The results of this study provide evidence that Scratch activities develop the students’ higher order skills. Ultimately, this research study recommends that Scratch activities ought to be integrated to science and mathematics education curriculums.

    • SDG 4 · Nitelikli Eğitim
    AtıfScopus5OpenAlex5
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creativeworkseries.issn2252-8822
dc.date.accessioned2026-10-28T14:54:50.114728360Z
dc.date.available2026-10-28T14:54:50.114728360Z
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/munzur/2018
dc.publisherInstitute of Advanced Engineering and Science
dc.rightsinfo:eu-repo/semantics/openAccess
dc.titleInternational Journal of Evaluation and Research in Education