The Native Symbols Engaging Turkish Players to Digital Games in a Playability Perspective

MakaleYayıncıda açık erişimScopus SJRQ2

Özet

Background. The satisfaction of a player’s gaming experience has a great impact on their game preferences. The goal of this study was to investigate the opinions and experiences of Turkish players of computer games in order to examine the effects of native symbols on their game preferences. Method. The data collection tools were games developed in Turkey, websites for these games, user comments made on the video records of the games, online forums, and an open-ended questionnaire. Results. The results indicate that although native symbols from the players’ home society play a role in shaping the users’ playability perception, it cannot be argued that they change the game preferences. These results may be applied to computer games’ designs, development strategies, and advertising methods to attract all players.

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RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/munzur/3926Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.1177/1046878117704684Yayıncı resmi DOI adresi
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4
WoS
3
OpenAlex
3
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Tam Kayıt
AlanDeğerDil
dc.contributor.authorAslan, Alper
dc.contributor.authorCoban, Murat
dc.contributor.authorKarakus Yilmaz, Turkan
dc.contributor.authorGoktas, Yuksel
dc.date.accessioned2026-10-28T14:57:18.983101706Z
dc.date.available2026-10-28T14:57:18.983101706Z
dc.date.issued2017
dc.description.abstractBackground. The satisfaction of a player’s gaming experience has a great impact on their game preferences. The goal of this study was to investigate the opinions and experiences of Turkish players of computer games in order to examine the effects of native symbols on their game preferences. Method. The data collection tools were games developed in Turkey, websites for these games, user comments made on the video records of the games, online forums, and an open-ended questionnaire. Results. The results indicate that although native symbols from the players’ home society play a role in shaping the users’ playability perception, it cannot be argued that they change the game preferences. These results may be applied to computer games’ designs, development strategies, and advertising methods to attract all players.
dc.identifier.doi10.1177/1046878117704684
dc.identifier.eissn1552-826X
dc.identifier.endpage497
dc.identifier.issn1046-8781
dc.identifier.issue4
dc.identifier.scopus2-s2.0-85026883206
dc.identifier.startpage480
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/munzur/3926
dc.identifier.volume48
dc.identifier.wosWOS:000409369800004
dc.language.isoen
dc.publisherSAGE Publications Inc.
dc.relation.ispartofSimulation and Gaming
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectcomputer games
dc.subjectgame preferences
dc.subjectnative symbols
dc.subjectplayability
dc.subjectTurkish players
dc.subject.classificationEducation & Educational Research
dc.subject.classificationPsychology, Social
dc.subject.classificationSocial Sciences, Interdisciplinary
dc.subject.classificationPsychology
dc.subject.classificationSocial Sciences - Other Topics
dc.subject.otherJAPANESE
dc.subject.otherCULTURE
dc.titleThe Native Symbols Engaging Turkish Players to Digital Games in a Playability Perspective
dc.typeArticle
rdl.citation.openalex3
rdl.citation.scopus4
rdl.citation.wos3
rdl.oa.statusgreen
rdl.oa.statuspreprint
rdl.scopus.quartileQ2
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.wos.indexEmerging Sources Citation Index (ESCI)