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4 →- MakaleAçık Erişim2021Factors Affecting Parental Mediation Strategies in Children’s Technology Use: A Systematic Review
Kurşun, Engin; Turgut, Yiğit Emrah; Aslan, Alper; Alkan, Rabia Üstündağ
Parents raise their children by using their own social, cultural, and financial resources. With the development of technology, parents started guiding their children in digital environments. In other words, parents attempt to regulate their children’s use of media while maximizing the benefits of media-rich digital environments for their children. This study aimed to examine, evaluate, and interpret the factors affecting parental mediation strategies through meta-synthesis method. A total of 16 studies were reviewed. The results revealed that demographic characteristics including age, gender, educational level, and socio-economic status, use of technology, parents’ attitudes and perceptions towards technology are the critical factors influencing parental mediation strategies.
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İncele - MakaleYalnız künye2020The Effect of Self-Reflection Activities on Preservice Science Teachers’ Classroom Teaching Practices
Aydemir, Selçuk; Karakaya Cirit, Didem
The aim of this study was to determine the effect of self-reflectionactivities on preservice science teachers’ classroom teaching practices.An action research model was used. The study sample consisted of 17(8 male, 9 female) senior students of the department of primary scienceeducation. This 10-week study was carried out within the scope of thecourse of Teaching Practice. Participants were asked to prepare a lessonplan for a science subject and teach it every week in their practiceschools. Afterwards, they were asked to complete a Self-ReflectionForm, which was developed based on discussions with them. Lecturevideo recordings, observation notes and Reformed TeachingObservation Protocol (RTOP) were used to determine the effect of selfreflection activities on participants’ classroom teaching practices.Participants’ lectures were evaluated using the RTOP. Furthermore, 30-40 min semi-structured interviews were conducted with participants toobtain more detailed information on the cause of the change in theirclassroom teaching practices. Results showed that self-reflectionactivities improved participants’ classroom teaching practices.
- MakaleAçık Erişim2020The Effects of Using Cabri and GeoGebra Software on the Geometric Shapes Reasoning Skills of Mathematics Prospective Teachers
İlhan, Aziz; Aslaner, Recep
The aim of this study on mathematics teaching process is to investigateeffect of using Cabri and GeoGebra Geometry Software to mathematicsprospective teachers on Geometrical Shapes Reasoning Skill (GSRS).For this reason, single-group pretest-posttest quasi-experimental designwas preferred from experimental research methods. The participants ofthe research, a university education faculty in Turkey which is locatedin the East Anatolian at the mathematics department 36 fourth grademathematics prospective teachers. As a data collection instrument, theGSRS Test developed by the researchers was used. Experimental groupwas trained for 14 weeks by using Cabri and GeoGebra software. Instudy, while there was no significant difference in pretest and posttestscores in terms of gender change, between the pretest-posttest scores ofthe prospective teachers it was concluded that the experimental processwas successful in favor of the posttest.
- MakaleAçık Erişim2019Game, Environment and Peer Effect on Children on the Digital Gaming Habits in Game Arcades
Turgut, Yiğit Emrah; Yılmaz, Turkan Karakuş; Aslan, Alper
Game arcades that have turned into an important socialization area forchildren in Turkey, can affect children in many ways. The aim of thestudy is to investigate the factors that affect the digital game habits ofchildren and young people in game arcades. In this context, the effect ofgame, environment and peers on the habits of children that are gamingin game arcades were investigated. Qualitative research method waspreferred in the study. The study group consisted of 50 male and 2female participants randomly selected from four game arcades. Semistructured interview form was developed as a data collection tool andindividual interviews were conducted with the children participatingin the research. The findings show that children prefer digital gamesbecause they find it amusing, fun, enjoyable and exciting. Togetherwith the changing game structure, it has emerged that multi-playeronline games affect the usage of game arcades of children. Childrenstated that they prefer to play in game arcades because they can be withtheir friends and there is no parental supervision. It was determinedthat children knew these environments through their friends andwould not prefer these environments without their friends. Based onthese findings, it was concluded that multi-player online games had aneffect on the habits of children on using game arcades due to its facilityof socialization with friends and playing without any restrictions.
AtıfOpenAlex13TR Dizin5
İncele
Tam Kayıt
| Alan | Değer | Dil |
|---|---|---|
| creativeworkseries.issn | 2148-2896 | |
| dc.date.accessioned | 2026-10-28T15:06:55.049926354Z | |
| dc.date.available | 2026-10-28T15:06:55.049926354Z | |
| dc.identifier.uri | https://rdlopen.rawdatalibrary.net/r/munzur/5087 | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.title | Journal of Computer and Education Research |

