The Impact of Game-Based, Modeling, and Collaborative Learning Methods on the Achievements, Motivations, and Visual Mathematical Literacy Perceptions

MakaleYayıncıda açık erişimScopus SJRQ2

Özet

The present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy perceptions of third-grade elementary school students. The present study is a quantitative study conducted with a pre-test/post-test experimental design with a control group. The study was conducted with 61 students (35 students in the experimental group and 26 students in the control group). Modeling-, game-, and collaborative learning-based activities were conducted with the students in the experimental group. It was determined that the achievements of students who were instructed with modeling-based activities in geometry were high when compared to that of the students instructed with collaborative learning- and game-based methods, and those in the control group where no intervention was applied. This group was followed by the game-based and collaborative learning groups. Based on the variable of motivation, the mean motivation of the students in the modeling group was higher when compared to that of the students in the collaborative learning, game-based, and conventional instruction groups. This group was followed by the collaborative and game-based learning groups. Also, based on the visual mathematical literacy perception variable, the mean visual mathematics literacy perception of the students in the collaborative learning group was higher when compared to that of the students in the groups where the modeling, game-based, and conventional instruction methods were used. This group was followed by the modeling and game-based learning groups.

Anahtar Kelimeler

RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/munzur/2385Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.1177/21582440211003567Yayıncı resmi DOI adresi
İndeks kayıtları
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Atıflar
Scopus
13
WoS
7
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Tam Kayıt
AlanDeğerDil
dc.contributor.authorİlhan, Aziz
dc.date.accessioned2026-10-28T14:55:18.370320167Z
dc.date.available2026-10-28T14:55:18.370320167Z
dc.date.issued2021
dc.description.abstractThe present study aimed to investigate the effects of geometry instruction activities conducted in nature based on modeling, game-based, and cooperative learning methods on achievement, mathematical motivation, and visual mathematical literacy perceptions of third-grade elementary school students. The present study is a quantitative study conducted with a pre-test/post-test experimental design with a control group. The study was conducted with 61 students (35 students in the experimental group and 26 students in the control group). Modeling-, game-, and collaborative learning-based activities were conducted with the students in the experimental group. It was determined that the achievements of students who were instructed with modeling-based activities in geometry were high when compared to that of the students instructed with collaborative learning- and game-based methods, and those in the control group where no intervention was applied. This group was followed by the game-based and collaborative learning groups. Based on the variable of motivation, the mean motivation of the students in the modeling group was higher when compared to that of the students in the collaborative learning, game-based, and conventional instruction groups. This group was followed by the collaborative and game-based learning groups. Also, based on the visual mathematical literacy perception variable, the mean visual mathematics literacy perception of the students in the collaborative learning group was higher when compared to that of the students in the groups where the modeling, game-based, and conventional instruction methods were used. This group was followed by the modeling and game-based learning groups.
dc.description.sponsorshipTUBITAK, (118B500)
dc.description.sponsorshipTürkiye Bilimsel ve Teknolojik Araştirma Kurumu, TÜBITAK
dc.identifier.articlenumber21582440211003568
dc.identifier.doi10.1177/21582440211003567
dc.identifier.issn2158-2440
dc.identifier.issue1
dc.identifier.scopus2-s2.0-85103574377
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/munzur/2385
dc.identifier.volume11
dc.identifier.wosWOS:000636704900001
dc.language.isoen
dc.publisherSAGE Publications Inc.
dc.relation.ispartofSAGE Open
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectcollaborative learning
dc.subjectgame-based learning
dc.subjectgeometrical achievement
dc.subjectmathema modeling
dc.subjectmathematical motivation
dc.subjectvisual mathematical literacy perception
dc.subject.classificationSocial Sciences, Interdisciplinary
dc.subject.classificationSocial Sciences - Other Topics
dc.subject.otherSTUDENTS ACHIEVEMENT
dc.subject.otherSELF-EFFICACY
dc.subject.otherSCIENCE
dc.titleThe Impact of Game-Based, Modeling, and Collaborative Learning Methods on the Achievements, Motivations, and Visual Mathematical Literacy Perceptions
dc.typeArticle
rdl.citation.scopus13
rdl.citation.wos7
rdl.oa.statusgold
rdl.scopus.quartileQ2
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.wos.indexSocial Science Citation Index (SSCI)