Sürdürülebilir Kalkınma Amaçları
Yayınlar
- EditoryalAçık Erişim2026Scopus SJRQ1Recirculating Foundational Problems: Four Decades of Educational Computing in the JECR Archive (1987–2024)
Aslan, Alper; Akti Aslan, Seda; Turgut, Yiğit Emrah; Allison, Jordan; Özyurt, Özcan
This editorial presents a structured synthesis of the thematic development of the Journal of Educational Computing Research (JECR) from 1987 to 2024, drawing on a computational analysis of 1,597 articles. Applying Latent Dirichlet Allocation (LDA), the analysis identifies thirteen thematic structures that reveal both the enduring commitments and the emerging orientations of the journal across nearly four decades. Themes such as problem-solving through programming and self-efficacy in programming education have constituted persistent research agendas since the journal’s earliest volumes, while computational thinking and game-based learning have gained substantial momentum since 2015. These patterns suggest that JECR’s intellectual identity is best understood not as a sequence of discrete topical shifts, but as a sustained process in which a bounded set of foundational problems is repeatedly re-articulated under changing technological and epistemic conditions. The editorial situates this trajectory in relation to contemporary developments in artificial intelligence and educational technology, arguing that the journal’s historical archive offers an indispensable conceptual framework for interpreting present-day transformations.
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- MakaleAçık Erişim2026Scopus SJRQ1Thematic Evolution of Educational Technology Research: A Large-Scale Topic Modeling Perspective
Aslan, Alper; Aktı Aslan, Seda; Turgut, Yiğit Emrah; Allison, Jordan; Özyurt, Özcan
This study aims to reveal the thematic evolution of the educational technology field by analyzing 17,393 articles published between 2000 and 2024 in ten leading journals using the Latent Dirichlet Allocation (LDA) based topic modeling. Based on the analysis of title, abstract, and keywords, 20 themes were identified and grouped under seven broader meta-themes such as “Teacher Professional Competence and Technology Adoption”, “Digital and Disciplinary Literacy Development”, and “Immersive and Experiential Learning Technologies”. The model achieved its highest coherence at K = 20 (c_v = 0.4091), and the stability of the thematic structure was supported through additional runs with alternative hyperparameter configurations and expert validation. The findings show that there has been a significant increase in themes such as “Technology Integration”, “Teacher Roles in Online Learning Design”, and “Technology Acceptance and Self-Efficacy” in recent years. Temporal trend and growth analyses indicate that these themes will continue to shape the research landscape in the upcoming years. This holistic approach, which overcomes the contextual limitations of traditional bibliometric analysis, makes a significant contribution to the literature by mapping the last 25 years of scholarly accumulation in educational technology.
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- MakaleAçık Erişim2025Internet skills: a scale adaptation study
Turgut, Yiğit Emrah; Reisoğlu, İlknur; Aslan, Alper; Kopuz, Tuba; Aktaş, Ayşe
This study aims to adapt the Internet Skills Scale, originally developed by Van Deursen et al. in 2016 to the Turkish cultural context and to examine its psychometric properties. The original scale comprises 35 items across five factors. To explore the factor structure in the Turkish context, exploratory factor analysis was conducted with data from 307 internet users. The original 5-factor structure was reduced to four factors due to the analysis. It was determined that all factors explained 68.4% of the variance. Confirmatory factor analysis was conducted with 300 participants to test the suitability of the resulting 4-factor structure for Turkish culture. Confirmatory factor analysis results supported the 4-factor structure, and the fit indices indicated acceptable, good, and excellent model fit. Convergent and discriminant validity analyses were also conducted to assess construct validity, and the results were found to be within acceptable ranges. Based on the findings, the 20-item version of the scale was confirmed to be valid and reliable for use within the Turkish context.
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İncele - MakaleAçık Erişim2025Scopus SJRQ1Unveiling 50 years of librarianship research: An innovative study using unsupervised AI techniques
Akti Aslan, Seda; Turgut, Yiğit Emrah; Aslan, Alper; Özyurt, Özcan
In this study, 3646 articles published in the Scopus database between 1975 and 2024 were analyzed to examine the main research themes, trends, and research gaps in the field of librarianship. Using Latent Dirichlet Allocation (LDA) implemented in Python (Gensim, spaCy, pyLDAvis), a 17-topic model with a coherence score of 0.5266 was generated. The preprocessing steps included tokenization, lemmatization, bigram/trigram construction, and the removal of both general and domain-specific stopwords. The bibliometric analysis showed that most publications were classified under Social Sciences (93%), with the USA (1961 articles) being the leading contributor. Among the identified themes, “Information, Research, and Technology” (10.59%), “Students’ Information Literacy” (9.22%), and “Information Development” (8.23%) emerged as the most prominent, while “Professional Identity and Practice” (3.37%) and “Education and Research Competency” (3.65%) were underrepresented. Trend analyses revealed that technology-related topics have accelerated significantly since 2010, reflecting the digital transformation of librarianship. In contrast, traditional themes such as “Information Development” and “Health and Medical Services” have declined in momentum. The study shows that digitalization and information literacy remain dominant in the field. In addition, it concludes that significant research gaps exist in professional identity, education, and competency development.
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- MakaleAçık Erişim2024Digital Game Addiction From The Perspective of Children Aged 10-14 Years: A Phenomenological Research
Kurşun, Engin; Turgut, Yiğit Emrah; Aslan, Alper; Yaşar, Selva Karaman
The purpose of this study is to reveal the digital game addiction from children’s perspective between the ages of 10 and 14 and how they are affected by digital games. In this context, the phenomenology pattern was adopted. Criterion sampling which is one of the purposeful sampling methods was chosen in the selection of participants. Data collected via individual interviews with 24 children who are included in the sampling were analyzed by using content analysis techniques. Findings showed that the majority of children liken digital game addiction to substance addiction. Children explained that digital games caused addiction because of the several factors such as completing mission, winning the game, passing to the next level and entertaining. It was concluded that digital games affect children academically, socially, physically and psychologically. Besides, while addicted children mostly expressed the effects of “increasing in tendency to violence”, non-addicted children also stated the effects of “entertainment”. It was determined that social isolation and the disruption of family relationships become prominent in the effects of digital games on children’s social life. Furthermore, children stated that digital games cause skeletal and muscular system disorders and weight gain as well as children mostly mentioned eye diseases among the physical effects of digital games.
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İncele - MakaleAçık Erişim2023Türkiye’deki Ebeveynlerin İnternet Kullanım Alışkanlıkları ve Dijital Okuryazarlık Becerileri Üzerine Bir Araştırma
Kurşun, Engin; Turgut, Yiğit Emrah; Yılmaz, Turkan Karakuş; Aslan, Alper; Bayzan, Şahin; Yıldırım, Önder
Araştırmanın amacı, Türkiye’deki ebeveynlerin internet kullanım alışkanlıklarını, dijital okuryazarlık becerileri araştırmak ve ebeveynlerin çocuklarını dijital risklerden korumadaki arabuluculuk stratejilerini incelemektir. Bu amaçla ebeveynlerin; internette bilgiye erişebilme, gizliliklerini sağlayabilme, pozitif içerik üretebilme, dijital araçları bilinçli ve güvenli kullanabilme gibi operasyonel, yaratıcı ve mobil becerileri incelenmiştir. Bu çalışmanın örneklemi, Türkiye İstatistiki Bölge Birimleri Sınıflandırması düzey-2’ye göre Türkiye’nin 81 ilden seçilen ve 8-16 yaş grubundaki çocukların ebeveyni olan 10.475 kişiden oluşmaktadır. Veriler, Global Kids Online çerçevesine uygun olacak şekilde kişisel ve demografik bilgi formuna ek olarak araştırmacılarca hazırlanan 23 soruluk veri kümesi kullanılarak çevrimiçi anket yoluyla toplanmıştır. Veriler betimsel istatistik modeli kullanılarak analiz edilmiştir. Bulgular; ebeveynlerin büyük çoğunluğunun internet erişimi için akıllı telefon kullandığını, interneti zaman alıcı ve mahremiyet konusunda endişeye sebep olan bir platform olarak algıladıklarını ortaya koymuştur. Erkeklerin operasyonel ve bilgiyi tarama becerilerinin kadınlara oranla yüksek olduğu, sosyal gizlilik becerisinin ise değişkenlik gösterdiği tespit edilmiştir. Ebeveynler, kızlar için aktif arabuluculuk faaliyetlerini tercih ettiği ancak ebeveynlerin yaşı ilerledikçe aktif arabuluculuk düzeylerinin azaldığı görülmüştür. Anneler, babalara oranla çocuklarının internet faaliyetlerini daha sık kontrol etmektedir. Ebeveynlere göre erkek çocuklar, kız çocuklardan daha fazla internet riskleriyle karşılaşmaktadırlar. İnternette karşılaştığı durumlarla ilgi kız çocuklar, erkek çocuklardan daha fazla ebeveynlerine başvurmaktadır. Ebeveynlerin büyük bir çoğunluğu, çocuklarının internette karşılaştığı sorunlardan habersizdir.
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İncele - MakaleAçık Erişim2023Türkiye’deki Çocukların İnternet Kullanım Alışkanlıkları ve Dijital Okuryazarlık Becerileri Üzerine Bir Araştırma
Kurşun, Engin; Turgut, Yiğit Emrah; Yılmaz, Turkan Karakuş; Aslan, Alper; Bayzan, Şahin; Yıldırım, Önder
Bu çalışmanın amacı, 8-16 yaş aralığındaki çocukların internet erişimi ve kullanımı, dijital becerileri, karşılaştıkları internet riskleri ve bu risklere yönelik uyguladıkları başa çıkma ve arabuluculuk stratejilerini ortaya koymaktır. Türkiye İstatistiki Bölge Birimleri Sınıflandırması düzey-2’ye göre 81 ilden çalışmaya katılan 10.475 öğrenci çalışmanın örneklemini oluşturmaktadır. Verilerin toplanması amacıyla Global Kids Online çerçevesi ile uyumlu olacak biçimde 8-16 yaş aralığındaki öğrenciler için kişisel ve demografik bilgi formuna ek olarak araştırmacılar tarafından 21 soruluk veri kümesi hazırlanmış, hazırlanan veri kümesi çevrimiçi ankete dönüştürülerek verilerin toplanması sağlanmıştır. Öğrencilerden elde edilen veriler; erişim ve kullanım durumu, dijital beceriler, karşılaşılan riskler, başa çıkma ve arabuluculuk stratejileri olarak beş başlık altında incelenmiştir. Çalışma sonuçlarına göre; çocukların büyük çoğunluğu internet erişimi için akıllı telefon ve tablet kullanmaktadır. Bununla birlikte çocukların büyük çoğunluğunun internette geçirdiği aşırı zaman akademik başarısını düşürmektedir. Çocukların büyük çoğunluğu, internette pozitif içerik üretme gibi yaratıcı becerilerde istenilen seviyede değillerdir, içerik üretmekten ziyade içerik tüketmektedirler. Çocukların çoğunluğu internette dijital mahremiyetlerini koruma, gizliklerini sağlama noktasında yeterli beceriye sahip değildirler. Ayrıca çocuklar, internette yaşanılan olumsuzluklarda haklarını arama konusunda yeterli beceriye sahip değildirler.
AtıfOpenAlex4TR Dizin1
İncele - Derleme MakaleAçık Erişim2022Sharenting: A Conceptual Analysis
Turgut, Yiğit Emrah; Aslan, Alper; Kopuz, Tuba
The use of the Internet and social media has increasingly become widespread. Social media has become an important part of daily life. Thanks to social media, people can receive and offer services in many fields such as education, entertainment, and trade. Social media which is effective in the daily life of many people from different walk of life has also reflected in parents’ routines. The purpose of the current study is to define the concept of sharenting within the framework of the literature and explain the development process of the concept, express the reasons for the parents’ sharenting behaviour, address the problems created by the sharenting behaviour, and examine the sharenting behaviour within the framework of national and international legal regulations. Sharenting refers to sharing content about children by parents in digital media. The concept of sharenting in English emerges from the combination of the terms “sharing” and “parenting”. Along with studies on the concept of sharenting start- ed in 2012, the first academic study was conducted in 2015. The first study on the concept of sharenting in Turkey was carried out in 2016. “Sharenting” is a new, current, and popular concept in both international and national literature. Although the concept can be translated into Turkish as “paylaşan ebeveynlik”, there is no corresponding translation of the concept in Turk- ish as widely accepted. However, having a Turkish equivalent for the concept can be effective in raising and creating awareness of this behaviour in people. Therefore, one of the ways that many parts of the society, especially parents, can internalize the related concept expressively is to create a Turkish expression for the concept. It can be recommended for language experts and academicians working in the field of language education and teaching to find or create a response to the related concept that society can adopt. Besides, the Turkish Language Association (TDK) can also carry out studies on this subject. Today’s parents who have adopted the use of social media use social media for different purposes such as discussing their parenthood, finding solutions to parenting issues and giving advice to other parents, providing social interaction. Shar- enting is effective in fulfilling some of the needs of parents. In fact, parents can fulfil some of their learning needs with sharing. It also provides parents with social interaction and communication opportunities with other parents. Besides, sharenting is also effective in fulfilling some affective needs such as the acceptance of parental identity and appreciation of parenting practices. Thus, sharenting is an activity which offers opportunities to parents. However, when parents share by using their parental identities, they also include their children. Parents think that there is not any situation in which their children are exposed to harmful effects while sharing. However, every share on social media about children exposes them to some digital risks. Even the disclosure of parents’ identity through children may trigger ethical problems. The ignorance of the possible consequences of the sharenting behaviour on children is the reason for the uncon- scious violation of the privacy of children by the parents. The problem with sharenting is that parents configure their children’s digital identities without their children’s consent. Indeed, children’s digital identities should be created by themselves, not by their parents. The reason is that children are individuals who have the capacity to have rights. Therefore, this situation causes a violation of personal rights. The children’s satisfaction with their parent’s share is also unknown. As a result, it is foreseen that parents will have to encounter some legal processes in the future. Hence, the fact that the defendant-complainant re- lationship will be a parent-child relationship should be known. However, when considering the cultural structure of Turkey, it is predicted that the children’s complaints against their parents will be lower than in Western culture. However, regardless of the situation, national and international legislation and legislative regulations are in favor of the children’s interests. Social media platforms can be sensitive to prevent the parent-child conflicts arising from the sharenting behaviour and as a precau- tion they can provide a kind of warning before sharing. In the content shared, the user can be notified before sharing by using the face and word recognition systems. It is possible that shares in a way that does not risk the children’s safety, personality and existence as an individual are reasonable. However, there is no well-accepted criterion describing the ‘reasonable’ level. Although there is no regulation on what information parents can share about their children in many countries, it is considered that it is not possible to find a global solution. However, non-governmental organizations such as the Family Online Safety Institute can develop a common approach to the relevant situation and can ensure that the reasonable sharenting level is determined. The developed ap- proach can also be used as a government policy regarding the sharenting behaviour. Initiatives to determine the reasonable level can be supported by extensive research such as the European Children Online Project (EU Kids Online) including Turkey and other 24 European countries and Global Kids Online supported by UNICEF.
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İncele - MakaleAçık Erişim2021Factors Affecting Parental Mediation Strategies in Children’s Technology Use: A Systematic Review
Kurşun, Engin; Turgut, Yiğit Emrah; Aslan, Alper; Alkan, Rabia Üstündağ
Parents raise their children by using their own social, cultural, and financial resources. With the development of technology, parents started guiding their children in digital environments. In other words, parents attempt to regulate their children’s use of media while maximizing the benefits of media-rich digital environments for their children. This study aimed to examine, evaluate, and interpret the factors affecting parental mediation strategies through meta-synthesis method. A total of 16 studies were reviewed. The results revealed that demographic characteristics including age, gender, educational level, and socio-economic status, use of technology, parents’ attitudes and perceptions towards technology are the critical factors influencing parental mediation strategies.
AtıfOpenAlex22TR Dizin1
İncele - MakaleYalnız künye2020Scopus SJRQ2Evaluation of mobile games in the context of content: What do children face when playing mobile games?
Göksu, İdris; Aslan, Alper; Turgut, Yiğit Emrah
The aim of this study is to examine mobile games in the context of their content and to evaluate the situations faced by children through document analysis in terms of age-rating, game score, access permissions, the inclusion of advertisements, in-game purchases, encouraging consumerism, the inclusion of violence, bad habits, and educational value. The review and rating data of the games which can be found in Common Sense Media and Google Play Store were included in the study. These data were analyzed by descriptive content analysis using frequency (f) and percentage(%) values. According to our findings, it was revealed that 92% of the games involved in the study included in-game purchases and 75% of them included advertising. As a result of the investigations, it was also found that mobile games requested a lot of access permissions during installation. In addition, it was concluded that 90% of mobile games encouraged consumerism and 50% contained violence and fear elements. We think that the results are important in the way that they reveal the possible risks encountered by young people while they are playing mobile games and also in terms of increasing the awareness on the subject for both the users and their parents.
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- MakaleYalnız künye2019Examining Children's Media Literacy Levels and Usage Habits in Terms Of Demographic Variables
Göksu, İdris; Turgut, Yiğit Emrah; Aslan, Alper; Aslan, Seda Akti
In this study, it is aimed to reveal the media usage habits of secondary school children and their media literacy levels according to various variables. The study data were collected in 2017. It was determined that two of every three children used mobile internet, watched television for 1-2 hours daily and used the internet. The most popular activity among children was found to be watching television, followed by these activities: listening to music, using social networks, mobile phones, and the internet usage by one of every two children. According to demographic characteristics of children, it was found that while the media literacy level of men was significantly lower than women regarding gender, the same was valid for the children living in the South-eastern Anatolia region compared to those living in other regions regarding geographical regions. Moreover, it was determined that children’s media literacy level increased as their grades increased. According to children's media usage habits, it was revealed that while media literacy level of children not using mobile internet was significantly higher than those using mobile internet, the same was true for children watching television for 1-2 hours daily compared to those watching 7-8 hours.
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İncele - MakaleAçık Erişim2019Game, Environment and Peer Effect on Children on the Digital Gaming Habits in Game Arcades
Turgut, Yiğit Emrah; Yılmaz, Turkan Karakuş; Aslan, Alper
Game arcades that have turned into an important socialization area forchildren in Turkey, can affect children in many ways. The aim of thestudy is to investigate the factors that affect the digital game habits ofchildren and young people in game arcades. In this context, the effect ofgame, environment and peers on the habits of children that are gamingin game arcades were investigated. Qualitative research method waspreferred in the study. The study group consisted of 50 male and 2female participants randomly selected from four game arcades. Semistructured interview form was developed as a data collection tool andindividual interviews were conducted with the children participatingin the research. The findings show that children prefer digital gamesbecause they find it amusing, fun, enjoyable and exciting. Togetherwith the changing game structure, it has emerged that multi-playeronline games affect the usage of game arcades of children. Childrenstated that they prefer to play in game arcades because they can be withtheir friends and there is no parental supervision. It was determinedthat children knew these environments through their friends andwould not prefer these environments without their friends. Based onthese findings, it was concluded that multi-player online games had aneffect on the habits of children on using game arcades due to its facilityof socialization with friends and playing without any restrictions.
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