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- MakaleAçık Erişim2023Social Media Addiction Among Nursing Students and Its Related Factors
Yesiltepe, Akgun; Demirkiran, Bedriye Cansu; Çam, Sevgi Demir
Background: Social media use has become an indispensable part of our lives as a result of technology advancement and is quite high among students. Methods: This study employed a cross-sectional design. Participants were 289 students from the Faculty of Health Sciences at Artvin Coruh University, Turkey. The Social Media Addiction Scale (SMAS) was used to obtain data. T-test, one-way ANOVA, Pearson's correlation, and Bonferroni analysis were used to analyze the data. Results: The participants' mean SMAS score was 81.03 & PLUSMN; 34.79, which was moderate. A weak and positive correlation was found between social media addiction and daily social media use. Statistical differences were found between social media addiction and social class, maternal education level, place of residence, income level, and general health status. Further, statistically significant differences were found between access to social media such as Facebook, Twitter, and Skype, and SMAS and subscales (p < 0.05). Conclusions: The nursing students in this study showed moderate levels of social media addiction. Factors such as daily social media use, year of study, maternal education level, place of residence, income level, and general health status are associated with the degree of social media addiction.
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- MakaleAçık Erişim2021Examining Addiction Levels of Tablet, Phone, and Computer Gaming According to the Parents' Opinions of Students Participating Summer Sports Schools
Albayrak, Veysel; Gacar, Atalay; Nacar, Eyyup; Tutar, Omer Faruk
Background: The universe of the research is the athletes of summer sports schools held in Elazig in 2021. The sample consists of the mothers of 669 randomly selected athletes from sports schools. Aim: The aim of the study is to examine the levels of gaming addiction according to the parental opinions of the students participating the 2021 Elazig Summer Sports Schools. Methods: In order to determine the demographic characteristics of the participants in the study, the personal information form(gender, age, school level, mother work status, child's tablet/phone ownership status), and an 18-item scale developed by Ulusoy (2019) was used. Analysis of the data in the research and the calculation of the results found were created through statistical programs in a computer environment. Frequency (f) and percentage (%) distributions of variables were calculated. The data were checked with skewness and kurtosis tests to determine whether they were normally distributed. As a result of these tests and controls, it was determined that the data of the research was parametric. Therefore, t test and variance analysis (Anova) test were used. The error level was taken as p<0.05 in the study. Results: It was determined that there was a statistically significant difference in computer game addiction depending on the gender, mother work status and tablet/phone/computer availability of the students participating summer sports schools in Elazig province. There was no statistically significant difference in computer game addiction depending on educational status and age variables. Conclusion: In line with the study findings, it was observed that the overall average of computer game addiction levels was below average at 45.30 within the framework of the parental opinions of the students participating summer sports schools in Elazig province.
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- MakaleAçık Erişim2020Scopus SJRQ3Effects of technology usage on the addictive behaviors of secondary school students
Gürarslan Baş, Nazan; Karatay, Gülnaz
Purpose: This study aimed to evaluate the relationship between technology usage and technology addiction among secondary school students. Design and Methods: This descriptive research was conducted in April 2018 with 840 students in Eastern Turkey. Findings: The average Internet and digital-gaming addiction scores of the participating students were found to be significantly higher among those who used computers, smartphones, and tablets daily and for long periods of time. Implications for Practice: Using technological devices regularly and for long periods of time increases the level of Internet and digital-gaming addiction. Thus, it is important to increase students' awareness of the need to use technological devices appropriately.
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