Effects of role-playing scenarios on the self-efficacy of students in resisting against substance addiction: A pilot study

MakaleAçık ErişimScopus SJRQ3
  • SDG 3 · Sağlık ve Kaliteli Yaşam
  • SDG 4 · Nitelikli Eğitim

Özet

During the first phases of adolescent development, young people have little self-efficacy and resistance against substance use. The aim of this study was to demonstrate the effectiveness of role-playing scenarios on the self-efficacy of students in resisting substance use. A pre test and post test study design was used with a single group. The study was carried out with 245 secondary school students. The scenario-based training, developed by the researchers, was presented by the school counselors once a week for 4 weeks. For this purpose, a booklet of scenarios was prepared for the teachers. The role-playing scenarios were intended to improve adolescents’ abilities to say "no" to substance offers, to prevent them from becoming addicted to certain substances, and to call for help if needed. The data of the study were collected using the Personal Information Form and the Self-Efficacy for Adolescences Protecting Substance Abuse Scale. The obtained data were assessed using percentages, chi-square, t test, and F test in the SPSS software. Results showed that, after the training, the mean score in the Self-Efficacy for Adolescences Protecting Substance Abuse Scale increased significantly (103.20 ± 20.00) compared with before the training (92.11 ± 17.08) (P <.05). Short-term outcomes of the class-based scenario training were observed to be effective in the development of students’ self-efficacy to resist the temptations of substance use.

Anahtar Kelimeler

RDL Kalıcı Bağlantı (PID)
https://rdlopen.rawdatalibrary.net/r/munzur/3317Resmi atıflarda kullanılan kalıcı adres
DOI
https://doi.org/10.1177/0046958017720624Yayıncı resmi DOI adresi
İndeks kayıtları
Kaydın indeks veri tabanlarındaki sayfası (aktarımda alınan kayıt numarasıyla). Erişim, indeksin kendi koşullarına bağlıdır.
Atıflar
Scopus
13
WoS
9
OpenAlex
23
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Tam Kayıt
AlanDeğerDil
dc.contributor.authorKaratay, Gülnaz
dc.contributor.authorBaş, Nazan Gürarslan
dc.date.accessioned2026-10-28T14:56:28.807561378Z
dc.date.available2026-10-28T14:56:28.807561378Z
dc.date.issued2017
dc.description.abstractDuring the first phases of adolescent development, young people have little self-efficacy and resistance against substance use. The aim of this study was to demonstrate the effectiveness of role-playing scenarios on the self-efficacy of students in resisting substance use. A pre test and post test study design was used with a single group. The study was carried out with 245 secondary school students. The scenario-based training, developed by the researchers, was presented by the school counselors once a week for 4 weeks. For this purpose, a booklet of scenarios was prepared for the teachers. The role-playing scenarios were intended to improve adolescents’ abilities to say "no" to substance offers, to prevent them from becoming addicted to certain substances, and to call for help if needed. The data of the study were collected using the Personal Information Form and the Self-Efficacy for Adolescences Protecting Substance Abuse Scale. The obtained data were assessed using percentages, chi-square, t test, and F test in the SPSS software. Results showed that, after the training, the mean score in the Self-Efficacy for Adolescences Protecting Substance Abuse Scale increased significantly (103.20 ± 20.00) compared with before the training (92.11 ± 17.08) (P <.05). Short-term outcomes of the class-based scenario training were observed to be effective in the development of students’ self-efficacy to resist the temptations of substance use.
dc.identifier.articlenumber46958017720624
dc.identifier.doi10.1177/0046958017720624
dc.identifier.eissn1945-7243
dc.identifier.issn0046-9580
dc.identifier.pmcidPMC5798739
dc.identifier.pmid28741398
dc.identifier.scopus2-s2.0-85026721983
dc.identifier.urihttps://rdlopen.rawdatalibrary.net/r/munzur/3317
dc.identifier.volume54
dc.identifier.wosWOS:000406247000001
dc.language.isoen
dc.publisherSAGE Publications Inc.
dc.relation.ispartofInquiry (United States)
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectAdolescent
dc.subjectPilot study
dc.subjectRole-playing
dc.subjectSchool health services
dc.subjectSelf-efficacy
dc.subjectSubstance addiction
dc.subject.classificationHealth Care Sciences & Services
dc.subject.classificationHealth Policy & Services
dc.subject.otherAdolescent
dc.subject.otherAdolescent Behavior
dc.subject.otherChild
dc.subject.otherFemale
dc.subject.otherHumans
dc.subject.otherMale
dc.subject.otherPilot Projects
dc.subject.otherRole Playing
dc.subject.otherSchool Health Services
dc.subject.otherSelf Efficacy
dc.subject.otherStudents
dc.subject.otherSubstance-Related Disorders
dc.subject.otherSurveys and Questionnaires
dc.subject.otherhuman
dc.subject.otherpilot study
dc.subject.otherpsychology
dc.subject.otherquestionnaire
dc.subject.otherschool health service
dc.subject.otherself concept
dc.subject.otherstudent
dc.titleEffects of role-playing scenarios on the self-efficacy of students in resisting against substance addiction: A pilot study
dc.typeArticle
rdl.citation.openalex23
rdl.citation.scopus13
rdl.citation.wos9
rdl.department1 Munzur University, Tunceli, Turkey
rdl.oa.statusgold
rdl.oa.statusgreen
rdl.oa.urlhttps://journals.sagepub.com/doi/pdf/10.1177/0046958017720624
rdl.scopus.quartileQ3
rdl.sdgSDG03
rdl.sdgSDG04
rdl.source.indexSCOPUS
rdl.source.indexWOS
rdl.source.indexPUBMED
rdl.wos.indexScience Citation Index Expanded (SCI-EXPANDED)
rdl.wos.indexSocial Science Citation Index (SSCI)